Category: somatic game

Marvel Spider-Man PC unlock time announced 8.12pm 11pm play time

The PC version of Marvel's Spider-Man remake will be available on August 12. The official release date for the world's games was announced today. It will be released in Asia on August 12 at 11pm Beijing time.

Unlock time:

Los Angeles: August 12 at 8 a.m. PDT

New York: August 12 at 11:00 AM ET

London: 12 August, 4pm BST

Berlin: August 12 at 5:00 PM (CST)

Dubai: August 12, 7 p.m

Tokyo: August 13, 12 a.m

Sydney: August 13 at 1am (AEST)

Auckland: August 13, 3am (NZ time)

Recently, Insomnia announced on its official Twitter account that Marvel's Spider-Man: Reset has been verified by the console's Steam Deck, which means the game will work perfectly on Steam consoles with gamepad keys.

In Marvel's Spider-Man: Remake, the worlds of Peter Parker and Spider-Man collide in an action-packed original plot. As the battle-hardened Peter Parker, he fights rampant crime and classic villains in the Marvel universe of New York City. Silk swings through vibrant neighborhoods, knocking villains out of the water with cool moves.

T2 expects half of its sales this fiscal year to come from mobile games as a priority

Take-two completed its acquisition of Zynga in May in a deal valued at about $12.7 billion. According to IGN, Take-Two expects almost half of its sales this year to come from Zynga's mobile games, according to the company's just-released earnings report.

This quarter, Take-Two reported a 41% year-over-year increase in net sales, thanks in large part to Zynga. Recurring spending grew 48% to 73% of the total, thanks largely to Zynga, but also to NBA 2K22 and Teeny Tina's Land.

What's more, T2 expects Zynga to account for 45% of total annual net sales by the end of this fiscal year (March 2023), 2K for 37%, R-Star for 17%, and Private Division for 1%. Mobile games accounted for just 12 percent of Take-Two's net sales in its last fiscal year. So that's a pretty big jump.

In a call with IGN ahead of today's earnings release, CEO Straus-Zelnick affirmed the company's strategy to use its new mobile flexibility to create more mobile spin-offs for its existing IP, given the right conditions.

When asked if Take-Two was looking at mobile ports or spin-offs of existing game ips, he said: "Take-Two has a long history of bringing many of its games to tablets and smartphones, and we have a very professional and passionate team, and we're going to look at the status of these ips in the hearts of gamers to make sure they work." "What's more important than existing IP is the new games we're making for mobile," he added.

Shortly after the Zynga acquisition was announced earlier this year, T2's CEO said Zynga would help bring Take-Two's most popular core IP to mobile devices. The Borderlands series, the NBA 2K series, the Grand Theft Auto series, the Red Dead Redemption series, the Bioshock series, etc.

This cool and stylish game may be the hidden ambition of Miha Tour

Since the release of its first PV in May, the game has been largely silent, except for a brief appearance at the Summer Games Festival in June. Now, in the eyes of all, the game is finally playing its first test. Thanks to the invitation of Miha Tour, we are lucky to participate in this test.

After nearly six hours of playing, Zone Zero really gave me a sense of surprise that exceeded my expectations. The surprise was manifold, and not only did it completely overturn my initial belief that it was a "Big Crash 3." Despite being an ARPG, the rogue-like combat gameplay of Utter Zone Zero is very different from that of Collapse 3. In terms of playstyle, Miha's game has a more modern feel to it than the Original Gods and Crash series, which use the word "fantasy" throughout.

The ads on the login screen are right

The second is the high level of completion of the game, which frankly feels more like a Demo than a first test -- at least in terms of UI and setting design, the game is as finished as Collapse 3, which has been in operation for six years.

The collision of cyberpunk and street culture

"Trendy" and "cool" are my biggest feelings in this trial play.

On the one hand, Miha Tour is credited with creating a near-future world that combines the two new cultural trends of cyberpunk and street culture.

The story of Utter Zone Zero takes place in a near-future world destroyed by an unknown disaster called the Void. Humans affected by disasters turn into monsters called Ezhuel that threaten the survival of the survivors. The New Ailidu, where the protagonist lives, has become a "fortress" for survivors to survive because it has mastered the technology of controlling empty disasters.

At first glance, this seems like a familiar plot template. But unlike most junk games, Zone Zero does not ask players to be commanders, captains and other "children of heaven", staged to save the world. But to "new Ailidu" as a stage, the interpretation of a comic strip with the unfolding of urban adventure comedy. This is the kind of thing that Miha is good at, after all, since "Crash" (" Crash 2 "), crazy jokes have been the norm for Miha. But "Zone Zero" throws aside the "salvation" restriction, this kind of more self-free nonsensical comedy makes people further feel the humorous, humorous hip-hop style.

In the story interpretation, in addition to the animation CG and the common character dialogue that Miha you is good at, there is also the cartoon interpretation of the whole voice, which undoubtedly makes the story of the game further comic sense.

This time, the two brothers and sisters operate a video store on the surface, but secretly help the thief to enter and exit the hole illegally. Simply speaking, you can understand as the protagonist like "ghost blow out the light" in the grave robbers hired to guide Hu Bayi. Only the employers are no longer the big bosses of the so-and-so syndicate, but street gangs, special citizens and small groups of "burrowers". This kind of plot setting that sometimes walks in the gray area itself has a strong sense of street culture.

For the main city "new Aili all", whether function or style design, are quite some "Jet Warrior 2" flavor. Graffiti and skateboards can be seen everywhere in the street corners and alleys of the shop streets, a wide variety of discs and movie posters in the protagonist's own video store, and some of the characters' mechanical artifacts full of heavy industrial and technological sense, which are full of the trendy and cool atmosphere of the collision between street culture and cyberpunk.

There are a lot of eggs hidden on the tape

Similar to JRPGS like P5, Absolute Zone Zero moved most of the game's features into the middle of the store. The NPC is not only the source players pick up task in the city, their storefront also represents a play different functions, such as in the ramen "eat take gain" (similar to the strange hunting the cat food), in front of the store, buy materials in the record store extraction equipment and so on, this has to do with the function of the mobile game originally of menu interface has the very big difference.

On the other hand, what made me feel hip and cool was the very trendy audio-visual design of Zone Zero.

The music, for example, plays well with the comic tone of the game's urban adventure, while at the same time highlighting the elements of street culture. As you wander through the main city, you'll hear Blues-Rock music in the background; Enter the battle level, passionate electronic rock and roll to the sound; As the plot progresses, Hip-Hop will also look at the atmosphere and pick the right moment to appear.

Beyond that, whether it's the loading animations as you enter a combat level, or the UI changes of a grid as you explore a void, they're abstract, bizarre, and exaggerated. These small designs, when put together, have a strong impact on the player's visual senses.

Similar, but not exactly like, gameplay

The combat gameplay of Zone Zero is a return to the "main level style" that ARPG mobile gamers are so familiar with, but it's not just short and fast level combat.

Based on the world view, the protagonist will "dive" into the void via remote link with the help of a small robot named "Bang No" to assist the employer. The level mechanics of the game are somewhat similar to the Roguelite gameplay of Dark Dungeon -- walking through an unknown map, collecting random boosts, forming a build, solving various events, and then reaching the end.

Due to the constant erosion of the human in the void, the player gains pressure while exploring the unknown grid. When the pressure reaches 100, there is an erosion effect on the Bond, which is a negative BUFF, to increase the difficulty of the battle.

The player doesn't just touch the grid, but sometimes encounters random events. Such as teleporting you to a new and unfamiliar area, disrupting your established route arrangement; Or get into a series of battles over the wrong answers; May also encounter some used to adjust the taste of "4399 decryption games", which also let players harvest a certain sense of freshness.

However, it is a pity that the diversity of pigeon's build terms is not enough, and most of the terms are just pure damage value changes. However, considering that the game is still in early beta, there is a lot of room for improvement.

When it comes to the combat system, Absolute Zone Zero is like many 2D ACT mobile games in that it's a three-person team, one-player battle mode, and you can switch roles during a battle. It looks very similar to Collapse 3, but after you actually play it, there's a very clear difference between the two. In contrast to Collapse 3, which requires the player to create their own timing of output, the combat gameplay of Zone Zero is not overly demanding, and all of the Settings are built around "refreshing".

This difference is first reflected in the types of characters. Characters in Absolute Zone Zero do not have auxiliary role positioning such as damage augmentation and healing, but are divided into attack types such as strike, slash and puncture. When they attack an enemy of the same type, they accumulate an additional "imbalance" of the enemy. The "imbalance value" is another example of this difference. In combat, the player has to accumulate the imbalance value through continuous attacks, and when the imbalance value reaches 100%, the enemy will be in an immovable "imbalance" state. At this point, the jointed QTE for the other roles is triggered. It is worth mentioning that when a combo hit an "unbalanced" enemy, it will trigger a combo attack for all three characters in turn.

In other words, the refreshing flow of combat in Zone Zero comes from the snowballing process, where the enemy is thrown "out of balance" by a constant barrage of attacks, resulting in several bursts of cascading damage. When SEVERAL gorgeous skill effects are triggered one after another, the brilliant combat performance is enough to make people overwhelmed, coupled with the excellent sense of attack shaping, stimulating the player to secrete adrenaline every moment.

Of course, it would be nice if there were more types of enemies. At present, there is still a lack of enemy types, especially when you step on the combat grid several times in a row, and repetitive enemies inevitably make people feel boring. On top of that, the characters Bear (Ben) and Battle maid (Corin) are uncomfortable with long, carcineering attacks, which somewhat spoils the rhythm of the battle.

Finally, I would like to talk about the game's cultivation system. The cultivation gameplay of Absolute Zone Zero is still the traditional mobile game cultivation template in the market. On the whole, it is good and predictable. Besides, compared to the other gameplay, the current version of the development system is a little shabby. Apart from the classic three of character upgrading, leveling up, and breaking through, there is only a device (possibly named temporarily) system similar to the Holy Relic mechanism, which makes my heart ache. However, the equipment in the form of a music album is something new.

What differentiates Zone Zero?

There's no doubt that Utter Zone Zero is yet another complete demonstration of Miha's ability to industrialize games.

Now speaking of game industrialization, everyone in front of the screen is not unfamiliar, it represents the guarantee of game production efficiency, stable production quality and quantity of content. However, once patterned, the industrial pipeline will lead to a highly uniform game template and style, which will eventually make players lose the novelty of the game. This is the fundamental reason why most of the Spring Festival games, obviously not poor quality, suffer from the criticism of players.

I hate to admit it, but just as I think of Ubisoft at the sight of Open World in a can, Zone Zero has many of the same features that longtime fans will know from Miha at first glance. Such as "ancestral" character art styles, such as familiar text styles, and more or less the same pattern of formation.

But as mentioned at the beginning of the article, compared to the Original Gods and Collapse series, where "fantasy" was used throughout, the Miha Tour began experimenting with a new style of play in Utter Zone Zero. Yes, Absolutely Zero is more of a stylistic differentiation. Even in the world, no cliche salvation in the game plot, has not risen to the grand thinking of human survival, only a few little weave together the two urban adventure in daily, this is not only a rare in the mihajlovic swim the main works of the past, are now very rare in the mobile market.

As for the future of the game, we don't know yet. We'll just have to leave it to time. For sure, though, it's a good thing for the vast number of Mihaku fans to see a change.

Material evaluation: Evaluation of the lightweight design Model D mouse with a cotton feel

What was it that took the editor by surprise? What is it that keeps editors scrolling and enjoying it? That's right, our leading player today is the Model D Wireless Dongdong mouse from Glorious. Lightweight design, weighing less than 70g, feels as soft as cotton when held in the hand.

The naming rules of the Glorious MODEL Series mouse are simple and easy to remember. The MODEL D is right-handed and the MODEL O is left-right symmetric. MINI models with D-/O- are also available for users with smaller hands. The price is the same for different hand shapes and sizes.

And with the WIRELESS suffix, is the WIRELESS version of the mouse. The price of this version is higher than that of the GLORIOUS MODEL D WIRELESS mouse with a price of 699 yuan. Of course, if the budget is limited, the more cost-effective 399 yuan wired version is also a good choice.

The following is a detailed evaluation of the mouse. Before the formal evaluation, the author summarizes the most important features of Glorious MODEL D WIRELESS mouse in order to build a preliminary understanding of the product.

1, lightweight ergonomic design, feel fit, comfortable control.

2, cable | 2.4 G dual mode design, choice and varied.

3, excellent weight control, adding wireless module and battery module, the weight is still maintained at 69g.

01 unpacking

The outer packaging of Glorious MODEL D WIRELESS is in black tone, and the middle area is the outline of the mouse. The skirts on the left and right sides of the holographic laser technology and the honeycomb hollow-out part in the middle can reflect different colors at different angles, which looks very nice.

When you open the package, you can see the Glorious MODEL D WIRELESS mouse body. There are four kinds of mouse with different colors and materials: frosted white, mirror white, frosted black and mirror black. The author's hand for the frosted white color, the mouse uses a white shell, with black wheel, DPI key, side key, classic look.

Glorious MODEL D WIRELESS mouse body also provides 16.8 million color RGB backlight, and the default lighting effect is magic color seamless breathing. You can download the driver to set more light effects such as single color and single color breathing, or choose to turn off the light effect.

In addition to the body of the Glorious MODEL D WIRELESS mouse, the package also includes a WIRELESS receiver, WIRELESS adapter and Glorious's exclusive super flexible parachute cable. Among them, wireless receivers can be used to connect devices in a conventional environment. When the host device is far away from the mouse, the wireless adapter can be connected with the data line to enhance the signal and reduce the interference

The mouse data line is super flexible cord data line specially designed by Glorious. Its USB-C interface is designed with anti-stalling reinforcement and equipped with anti-interference magnetic ring, which brings stable data transmission for players. At the same time, compared with the market mouse data cable, this data cable has extremely strong flexibility and bend-ability. Even in the wired state, you can enjoy the non-drag feeling similar to the wireless mouse. With the body weight of 69G, the daily use experience is very smooth.

02 Appearance and Functions

The left and right keys of Glorious MODEL D WIRELESS are split design, and the internal keys are Omron micro switches, with a service life of 20 million times. Operation sound clear, bounce applicable; The roller adopts deep groove texture and has a certain damping sense.

I personally believe, has the sense of damping roller and the positioning in the use of lightweight mouse has some conflict, the weight is only 69 g of the mouse to bring users in the process of moving weak non-inductive pleasure, but the damping roller brings sense of paragraphs, like a running train brake suddenly, fiercely just show the broken dreams.

If the mouse can provide the same two wheel modes as Logitech G502, damping and Infinity, I believe the use experience will be better.

The rear cover and bottom of the Glorious MODEL D WIRELESS Dongdong mouse adopt honeycomb hollow-out structure, which not only ensures high strength, but also effectively reduces weight and brings smoother user experience. In addition, the hollow structure also reduces the fitting area between the skin and the mouse surface, and improves the air circulation of the palm, which is more suitable for sweating hand players.

The middle area of the bottom of the mouse is also close to the left DPI indicator light, switch different gears can show different colors, respectively is 400 (yellow), 800 (blue), 1600 (red), 3200 (green).

03 Test and play

Glorious MODEL D WIRELESS Dongdong mouse is a right-handed mouse with an asymmetric design of slightly higher left button and slightly lower right button, which is more suitable for human hands.

The mouse uses the BAMF sensor jointly developed with Pixart and supports up to 19000DPI, 400IPS and 50G acceleration, which is perfect for all kinds of high-resolution displays and gamers with different usage habits.

Here we also use MouseTester software to actually test the mouse. In counts vs. time mode, the closer counts is to the line, the less jitter the engine gets. It can be seen that the Glorious MODEL D WIRELESS mouse has excellent following performance in both wired, 2.4ghz direct connection mode and 2.4ghz extended connection mode. There is no need to worry about frame loss and non-smoothness when using.

Next, plug into your computer and take a look at what drives this mouse.

The software driver is named Glorious Core and the current version used by the author is 1.0.24. At present, only English language is supported. Fortunately, the layout design is reasonable and the learning cost is not high.

Functionally, this driver software provides us with three parts of the keys, parameters, lighting Settings. Among them, the key setting section can change the left and right keys of the mouse, DPI key, two side keys, multimedia and other functional Settings; The parameter setting plate can adjust the DPI, rate of return and other parameters of the mouse. It can also set the color of the DPI indicator light at the bottom of the mouse separately. As mentioned earlier in the Light Settings section, you can target the color mode of the RGB light bar of the mouse

In general, the software drive function setting of Glorious MODEL D mouse is in good order, which basically meets the needs of daily use.

The BAMF sensor and lightweight design body equipped with the mouse can help players better complete high precision and speed operations such as instant turning back, blitzer, and point-shooting in FPS games with high requirements on mouse performance and player operation, such as CS:GO and PUBG. In daily use, the lighter weight and ergonomic grip bring users a more comfortable handling experience.

Therefore, the Glorious MODEL D Wireless e-sports mouse with light weight, quick touch, crisp keys, cool lighting and precise positioning is worthy of you to have a try for both daily use and competitive games.

What are the blue/purple/black disks in a hard drive?

Although high-speed SSDS are favored by many players, but to be cheap and large enough to rely on mechanical hard drives. If you like to play large 3D games or stock up on HD movies and television, the mechanical hard disk is more suitable for most users, if you see the colorful hard disk headache, please follow me on the DIY from entry to give up the road.

At present, the main manufacturers of mechanical hard disk are Western Digital and Seagate, and the product lines of these two companies can be said to be highly similar, Western Digital has blue disk, purple disk, red disk, black disk, gold disk, and Seagate here is cool fish, cool eagle, cool Wolf, Galaxy, because of their different positioning, parameters and prices are also different.

Blue Plate & Cool Fish: Cheap and affordable

Blue Disk and Coolfish are both installed disks for ordinary office and daily home use. They provide two-year warranty, covering capacities ranging from 1T to 8T.

The rotation speed of this series of hard disks is basically 5400 RPM. There are both CMR vertical disks and SMR imbricled disks. Generally, there are more imbricled disks with large capacity.

Purple Disc & Cool Eagle: Be careful with important documents

Purple Disk and Cool Eagle are positioned as storage disks for security monitoring, with a 3-year warranty and more capacity options, covering more versions from 1T to 18T.

Hard drive speed owing to the different capacity of this series, usually turn small capacity is 5400 or 5900, more than 6 t large capacity for 7200 turn, although theoretically monitoring plate work 24 hours a day should not have imbricate plate, but the imbricate still exist in the commercial products, so when the choose and buy must value the vertical plate laid hands on him again, its characteristic is to design for monitoring environment, There is no data error correction, so pay attention to the possible errors when storing files. The design and use scenario is a 7×24 hour uninterrupted working environment.

Red Plate & Cool Wolf: NAS special high-end goods

Red Disk and CoolWolf are positioned as NAS dedicated disks with 3-year warranty and capacity covering different requirements from 1T to 18T. They are positioned higher than purple disk and blue disk.

The speed of this series of hard disks is also related to the capacity. Small capacity hard disks are 5400 RPM or 5900 RPM, while large capacity hard disks are mostly 7200 RPM. Vertical CMR technology is the main technology, and only a few products adopt SMR.

Black Disk: The gold for gamers only

Here in Western Number, there is a black disk specifically designed for the game environment, provides a five-year warranty, capacity from 1T to 10T coverage is more comprehensive.

Black disk uses 7200RPM high speed to obtain better read and write performance, using CMR vertical magnetic recording technology, characterized by high speed, strong performance and long quality assurance, of course, its price is more expensive than other disks, the design and use of scenarios is the game player's high load environment.

Golden Disc & Galaxy: High - tech high - performance all arrangements

Western Digital's Golden Drive, Enterprise Drive and Seagate's Galaxy series of hard drives are designed for business environments, that is, servers and data centers. They enjoy a five-year warranty and have capacities ranging from 1T to 20T.

Enterprise disk can be said to be the best of the mechanical hard disk, including 7200 speed, 512M super large cache, 5 years of warranty, ultra-high MTBF, helium packaging and other mechanical hard disk technology can be said to be everything, in addition to the high price has no defects, basically only business users can afford.

Ubisoft is working on the Division

Ubisoft is working on the Division

Ubisoft said it was cancelling a number of projects due to changes in the financial environment, including its free-to-play battle to Kill game Ghost Recon: The Wire. But ubisoft doesn't seem to have given up on chicken eating yet.

Ubisoft is working on a Division spin-off battle Royale game, according to industry insider Jeff Grubb. He said the project had been working until it was shelved during beta testing last year due to poor player feedback. But ubisoft returned to the project to "recalibrate" the game after it was discontinued last year.

Ubisoft is said to be interested in having its own Battle Royale genre game and is looking to the new Division spin-off. The game will also have some rouge-like elements, and the Division's setting does seem to make for a chicken game.

There's no word yet on how the game is related to the division: Heartland, but we'll have to wait for official announcements.

The elden Circle themed board game is officially announced! Available next spring

KADOKAWA has announced the release of elden Ring TRPG, a board game themed on Elden Ring, Fami Tong reported.

The game is expected to be released in the early spring of 2023. Pricing and game details have yet to be announced, so stay tuned for more details.

The elden Circle themed board game is officially announced! Available next spring

Action RPG Elden Circle has sold more than 13 million units, and a board RPG based on the same worldview is set to be published! The book will include many game rules for adventures between lands, as well as various TRPG data such as war ash and magic/prayer with enemies.

The board game was created by Hiroko Kato /SNE Group. The company was responsible for the production of Dark Souls TRPG.

Five universe games recommended

Many friends have game shortage experience, a certain period of time just don't know what game fun, this time with you to take a look at five universe theme game recommendation, whether you are in the game shortage or like the universe theme partner, these five excellent works are absolutely worth you to experience.

One, the stars,

The political system, economic system, values and so on in Stellaris are fundamentally derived from reality, combined with the inspiration from a large number of fantasy works, and finally formed a collection. From the template type of farming operations, such as pattern after independence, to experience the fun of the game really slowly, for me personally, it can carry me to imagine all kinds of demand, only from a paragraph of text, a data, image, an option, you can imagine the story of thousands to hundreds of thousands of words, is not only a magnificent epic about the interstellar empire, And the love and hate of countless star citizens.

Five universe games recommended

Explore a galaxy of wonders in this massive, sci-fi strategy game crafted by Paradox Development Studio. Interact with strange alien races, discover strange new worlds and experience unexpected events while expanding the reach of your empire. Each new adventure offers almost endless possibilities. Each game begins with a civilization that has just discovered a way to travel between the stars and is ready to explore the galaxy. Send a science ship to investigate and explore the unusual, which will lead you on countless expeditions to learn about strange worlds and their bizarre stories and discoveries, and the different encounters could completely change the outcome of your game.

You can meet the ever-changing species in both custom and procedurally generated ways. Choose from a variety of conceivable options, including gain or loss characteristics, specific ideologies, constraints, and evolution. Interact with other players through the advanced diplomacy system. Diplomacy is critical to the success of grand strategic ventures. With negotiation and skill, adapt your strategy to your situation. Whether it's a deadly mushroom society or a reptilian race with engineering skills, your chosen character has a variety of customizable traits, from ethics to technology types to preferred modes of space travel, habitat types to philosophies. Where the game goes is up to you.

Dyson Ball Project

This is the best game I've played in years. The appearance of Dyson Ball Project has refreshed my understanding of game optimization to a new level. I never thought a game optimization could be as good as this, but how good is this game optimization? In the late game, a whole planet, thousands of plant construction, tens of thousands of mechanical arm to move to and fro, conveyor belt similar flows of goods, hundreds of planes flying rockets at the same time in the sky, split the night light tail flame, hundreds of masts, scientific research, satellite pylon, electromagnetic railgun, each minute in the cool light dynamic effect

Five universe games recommended

In "Dyson Ball Project", you will start from the accumulation and construction of resources bit by bit, drive the light industrial robot "Icarus", from the home planet to the Galaxy, through automated factories, adventure, exploration, operation and construction, step by step to achieve the leap of human civilization. On a nearly endless journey, you discover how small and lonely humans are in the face of the vast universe. But when you successfully stand under the Dyson Ball, you will remember the emotional signals of the journey -- the sunrises, the interweaving of human ideals and cosmic dreams, the "universal empathy" that all players seek.

Any player who has seen a Dyson ball will be shocked by the whole universe. But that's not what the Dyson Ball Project is really about. The universe is very lonely, and this loneliness comes from no boundaries, no connections, no emotions. But there is still an Icarus with a dream, spread its tiny wings and fly around the yearning sun, watching the stars rise and die and the sun set. Everyone who goes to the Dyson Sphere discovers a strong but hidden romance in the universe -- a romance that comes from every stone mine you collect, every sunrise you see, and the champagne-colored explosion in the final scene of the Dyson Sphere of light.

Halo: Infinite

After experiencing the halo Classic Master Chief collection, I had been looking forward to the release of the new game, but instead of halo 5, I got Halo 6 Infinity. It's a bit of a shame to lose a story, but it's nice to be able to flow through infinity. If you don't play the Halo system and want to learn the story of the halo, it's recommended to play the Chief Petty Officer collection before you buy the Unlimited Campaign DLC. If you're fighting with a friend, Halo Infinity is great as an upstart game, and the free ontology is delicious.

As the sixth film, the story naturally continues the story of 5, after The disappearance of Kotana, the master was defeated by the "exile". But what was supposed to be the triumph of evil was saved by a humble soy sauce. E216, a soldier who missed his hometown very much, has been trapped in a spaceship for half a year. When he was confused, he received a message from a friendly army. It was the armor that lost its energy and was drifting in space. The elated rescue chief thinks he can go home, but the battle against the exiles and the Supreme Forerunner has just begun. And lost the Kotana taxi officer, but found another AI, named "weapon" Kotana backup AI. It's up to the player to see if the story will repeat itself, or if it will have a new ending. However, this story is not the end of the whole, after completing the story of the campaign, there are still new suspense, new enemies.

Five universe games recommended

Aura of infinite battle is a linear process, and in the open world and limitations of linear alternates, about linear part, the game more weapons of players through combination and the enemy's scheme to create change game experience, this also is the most commonly used in the halo series, but in this generation, give me the feeling is a lack of games deliberately designed, Relative to the whole process of experience and become more "open", the performance is that the game is almost from the beginning of a period of time to play almost all point in the game to the players, the enemy here refers to the game, guns, such as the main game point, it is good or bad is not the same for everyone, but for me, This arrangement always makes me feel less surprised in the subsequent play, each time there are familiar enemies and familiar weapons. Of course, it is not to say that there are no surprises at all, but relatively there are a lot less, and more intensive design can be carried out

No Man's Deep Space

The most anticipated games of 2016, the biggest marketing fraud of the year, and the fact that game developers were blasted for taking their ideals as fait accompli. In 2020, the best space game I've ever played, no running, free updates all the time, the world is becoming more and more diverse, more and more gameplay, no man's deep space is still what I dreamed it would be four years ago, although four years later, I'm four years late, but it's still what I expected.

Taking inspiration from classic science fiction, No Man's Sky is a mix of crowd-loving adventure and fantasy. Give the player a galaxy full of unique planets and life forms, and the game is full of dangers and endless exploration. Each star has the radiance of a distant sun, and each sun has life-filled planets orbiting it, and you can choose to visit any of them. All the way from the depths of space to the planet's surface. In this programmed infinite universe, you'll discover realms and creatures that no one has ever seen before -- and never again.

This galaxy is a world of flesh and blood. Trade fleets shuttle between the stars, factions fight for territory, pirates rob, and the Starmen are always on the lookout. Other players live in the same galaxy, and you can choose to share your findings with them on a map of known space. This way you can see not only your own content, but perhaps the results of their actions as well

Five universe games recommended

Alien explorers

The art style of the game is very pleasing. The main character and various facilities in the scene all adopt the Q version + circular modeling design. What is more interesting is that the stitching of various facilities in the game will be smooth like Lego blocks. Also, most games don't limit the amount of oxygen available to the main character in space games for the player's convenience. In this game, oxygen is one of the important survival resources. When the player is within the range of oxygen supply facilities, his or her air pipe will be automatically connected with the oxygen supply facilities. When he or she needs to explore in a distance, he or she needs to establish an oxygen pipe for long-distance oxygen supply, which makes the whole game more challenging.

"Alien star explorer" is a multiplayer space adventure game. The game with low polygon cartoon cute painting style for players to create a strange and lonely trip to the planet. Players gather materials to build tools, develop technology, build ships, and fly to other planets to find answers. The production team has been working hard to update the game since its release, and all of them are provided to players in the form of free updates. If you have a few friends who like this kind of game, you might as well try it.

This made to fit the difficulty is very high, although now a new task in the game system, but early to fit players look at complex manufacturing list or just have a headache, but the game before there is a bug me yet archive, although there is also a task, but as it was before the archive, a lot of things is not updated with the game, Lead to the beginning of the task can not be completed, suggest that each player or a new game.

Vr game console and the difference between the body sense game console and VR game console which good

First, is motion sensing game machine VR

Motion sensing game console relies on high-tech video motion capture technology, so that the body movement can be instantly reflected in the game system, through the induction of human movement to promote the game.

VR is the meaning of Virtual Reality technology. With the development of VR technology, some VR game consoles have been invented. Some VR game consoles also use motion-sensing interaction, namely VR motion-sensing game consoles. But not all motion consoles are VR.

Ii. The difference between VR game consoles and motion-sensing game consoles

1. Different gameplay

Motion sensing game machine does not need to wear virtual reality equipment, has a handle, can control the device, mainly through the body moving action to control the characters in the game machine; VR games need to wear VR equipment, generally VR glasses or VR helmet.

This picture is provided by the registered user "Jinghu Drinkers", feedback of copyright statement

Vr game console and the difference between the body sense game console and VR game console which good

2. Sensory differences

VR games mainly stimulate the visual sense, can not directly touch and feel; The motion sensing games reflect the human body and movement into the game system. The feeling of the body movement is more intuitive, but the visual sense is not so strong.

3. Different types of games

Motion-sensing consoles have a wider variety of games, including a lot of sports games and fitness AIDS; Vr console is limited by technical factors, the game threshold is higher, the game variety is relatively few.

In addition, different brands of motion-sensing game consoles and VR game consoles have certain differences in functions and prices.

Three, body sense game machine and VR game machine which good

Which one is better depends on your personal preference. Comparatively speaking, both games have their own advantages and disadvantages:

1, VR game point is good sensory stimulation, more real; The drawback is that it is lonely to play, wearing a helmet and glasses, feeling isolated from the whole world; And the game threshold is high, the equipment is more expensive.

2. The point of motion sensing game is controlled by movement, which is novel; It is ok to wave a few times, but after playing for a long time, you will feel tired. Of course, this can also play a fitness effect, which may be a good thing.

In general, both motion and VR consoles have their own playpoints and flaws, and there is no saying that one is better than the other. I believe that as technology advances, the flaws of both consoles will be improved.

How much is a body sense game machine

A, how much is a body sense game machine

With the development of the game industry, now the game console is not limited to the machine itself, there is a new type of motion sensing game, you need to use the body movement to play the game, if you want to play the motion sensing game, you need to buy a motion sensing game machine, then how much is the price of a motion sensing game machine?

The price of the body feeling game machine on market has high have low, specific price according to the brand of body feeling game machine, kind (for instance it is game machine or dancing machine), configuration, the element such as tie-in game is different somewhat, general and common body feeling game machine wants at least five hundred and six hundred yuan, a few better want two thousand and three thousand yuan generally. (Above price source network, for reference only)

How much is a body sense game machine

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Ii. How to buy a motion-sensing game machine

Motion-sensing game machine is a machine that uses the body to feel all kinds of electronic games. Many friends want to play motion-sensing games, but they do not know how to buy a good motion-sensing game machine. The purchase of the physical sensing game machine mainly looks at the following aspects:

1. Product positioning

Motion sensing game machine has different positioning, for novice entry players, advanced intermediate players, game enthusiasts and other different stages of the player has different products, can choose according to their own needs.

2. Control experience

That is, the flexibility of the motion-sensitive game machine, whether it can accurately capture the actions of players and timely response, generally this needs to try yourself, you can also refer to the recommendations of users to choose.

3. Picture definition

High-definition screen is a big requirement for players to play games. Some motion-sensing game consoles are not high-definition, and the sense of engagement to play is greatly reduced. Of course, the clarity is also related to the TV with motion-sensing game consoles.

4. Purchase time

Although electronic products always buy new not old, but for body feeling game, due to the manufacturer's new gameplay opportunities are more likely to have some problems, and the new body feeling game, can support the experience of the game is not much, there is a new product price is higher, so if not enthusiast, don't buy the new product, immediately It is advisable to wait more than a year before buying a console.